Bringing a beloved Tokyo institution to Korea — 250 artists, 30+ countries, one pegboard wall, and a mascot designed from scratch.
Role
Curator & Creative Director
Artists
250 from 30+ Countries
Venue
Mouse Potato, Jongno Seoul
Sector
Arts & Culture
The Story
My Famicase Exhibition has been running every May at METEOR gallery in Tokyo since 2005 — a global celebration of fictional Famicom cartridge art, where artists from around the world design labels for games that never existed. After two decades it had only ever travelled internationally three times: Hong Kong (2021), Los Angeles (2022), and LA again in 2024.
I'd been entering the exhibition as an artist for years, so I knew the community well. In 2024 I approached Satoshi Sakagami, the founder and curator at METEOR, to propose bringing the show to Seoul. Once he approved it, I reached out to Mouse Potato — a retro gaming culture space in Jongno — who were immediately on board as the host venue.
From there I produced the Seoul edition — handling exhibition design, the cartridge wall build, creative direction, branding, promotional materials, a Seoul-exclusive mascot, and a 3D animated logo for the show's visual identity.
01 — THE EXHIBITION
Exhibition floor — Mouse Potato, Jongno, Seoul
250 cartridges on the pegboard wall
Opening week — with Sho from Mouse Potato, who co-ordinated the venue and approvals
02 — THE BUILD
Building the pegboard cartridge wall — metal shards, band-aids and all
03 — THE VIDEO WALL
8m wraparound LCD screen — I produced the 3D animation and motion design
03B — EXHIBITION LOGO
Animated exhibition logo — designed for social media promotion
04 — IDENTITY & MASCOT
Seoul Mascot
Every international edition of My Famicase develops its own visual identity. For the Seoul exhibition, I created an original mascot designed to feel playful, nostalgic, and rooted in retro game culture.
The character is a girl wearing a Mouse Potato beanie, sitting on a Famicom placed on top of a CRT television while holding a cartridge. Visitors are encouraged to pick up the cartridges during the exhibition, as the back of each label contains the game concept and artist information. Showing the mascot holding a cart was a small way to echo that hands-on part of the experience.
Designing a mascot for the exhibition was also one of the most rewarding parts of the project. Being able to put my own stamp on the Seoul edition meant a lot, and having the character approved by the original curator, Satoshi Sakagami, was especially satisfying. He's known for his meticulous standards, which made the approval feel like a real milestone.
The mascot appears across the exhibition's visual system, including promotional materials, the event flyer, stickers, and the animated logo. The small "eoin" signature in the corner is a quiet nod to the artist-led spirit that defines the exhibition.
05 — PROMO
Event flyer
T-shirt — only available at the Seoul exhibition
Annual Entries
Humanity has been eradicated, you're the last known survivor on earth. You own a colony of cat robots designed to help you grow food and maintain your farm — but soon they begin to rebel, turning on you and threatening your very existence.
Embark on an epic fantasy in a digital pixel world. Gather 'bytes' to gain powers and guide your dragon through enchanting realms and puzzling challenges — uncover secrets, defeat adversaries, and become the hero in a tale where magic meets technology.
Pedal into action as a fearless young courier in a quiet mountain town, now thrown into chaos by a shadowy rival! Conquer treacherous peaks, master daring shortcuts, upgrade your roaring bike, and harness wild power-ups to outpace the looming threat.
Entry to be added.